The exclusion zone in Misery is just full of environmental hazards and strange phenomena that really challenge you to survive at every corner. One of the most visually striking and perhaps confusing things you will run into is those big, black, spherical anomalies floating around the landscape.
Types Of Black Giant Orbs And Their Effects

Not all of the black giant orbs work in the same way in Misery, surprisingly enough. You will find some that act like friendly portals, while others are essentially instant-kill areas. Survival really depends on you being able to tell the difference between how they behave.
| Orb Type | Behavior | Primary Effect |
| Expanding and Contracting Orb | Moves rhythmically, pulsating in size. | Instant Death upon contact. |
| Stationary Orb | Remains fixed in one location. | Teleports the player to a new loot area, costs health. |
FAQs
Is Every Black Giant Orb In Misery Harmful?
Even though the environment is usually out to get you, the black orbs give you a clear split between taking a risk and getting a reward. The ones that are expanding and contracting all the time are completely harmful, and you should stay away from them completely since touching them means immediate failure.
On the other hand, the stationary orbs are actually super useful for exploring. They often take you to hidden stashes full of valuable supplies.
What Happens If I Get Hit By The Expanding And Contracting Black Orb?
If you make contact with an expanding and contracting black orb, you are going to die instantly. These things are basically environmental traps that turn on and off, which means players have to be really careful and time their movements when passing through areas that have them.
How Much Health Do I Lose When Touching The Stationary Black Orb?
When you decide to interact with a stationary black orb, it isn’t going to kill you immediately, but you should expect a pretty big loss of health.
Are The Black Orbs Related To The Dangerous Anomalies I See Elsewhere In The Zone?
While the black orbs are definitely a type of dangerous environmental thing you find inside the Zone, it looks like they are actually different from the anomalies that are busy creating artifacts. I am talking about things like those flying spiky hazards or those large moving orbs. The black orbs mainly act as immediate barriers or a way to teleport you around.
Other anomalies, on the other hand, are mostly there to guard high-tier artifacts, and you need specialized gear like a suit or artifact protection if you want to approach them safely in Misery.
