Summary
- The best secondary options in Far Far West will definitely help in making your runs easier.
- Knowing the correct weapon, element, and Joker to use is all part of making the strongest build.
- You will also have to pair each secondary with a good primary weapon to take full advantage of them.
Although your primary is the main weapon you use in Far Far West, pairing it with the best secondary options can significantly expand your damage potential. Having good synergy between your primary and secondary weapons will make your runs much easier. This guide will show you the best secondary options and how to make good use of them.
Best Secondary Options in Far Far West

Although most of the weapons are quite balanced in Far Far West, the best secondaries that we would suggest are:
Revolver

The classic revolver might look weak at first, but it can definitely pack a punch if you use the right combination of Jokers and elements.
Using the Mark Ace and Fanning Ace on this is the ideal option. The former marks the enemies hit by your revolver, letting your primary deal more damage to these sturdier enemies. Meanwhile, the latter is equally useful, allowing you to chain-fire all bullets if you fire at the right time.
Moreover, having the Acid element on this weapon can be great, especially paired with Electricity from your primary. This will create bursts of damage, which deal way more damage than the secondary option normally would. Alternatively, having an Electric Revolver with an Acid primary would have roughly the same effect.
Read More: Far Far West: Best Mods and How To Download Them
Bow

The bow is a slower, but extremely useful secondary weapon you can use in battle. Its main strength also comes from the different elemental combinations you can use, alongside two powerful Jokers. Moreover, it can be extremely useful for breaking spawners and gold pillars instantly.
These are Overdraw and Ultra Draw. Overdraw fires multiple arrows as long as you charge for four seconds, while Ultra Draw shoots an explosive arrow. You should pick whichever you prefer of these two, depending on your skill with a bow.
Some good elemental combinations to try out with this weapon are Geyser and Electric/Fire. The typing of your bow in this combination does not matter, as you can use the elements in whichever order is more convenient for you. This will multiply the number of Geysers shot out of the ground, and cause a chain explosion in the area, dealing significant damage.
Boomerang

The Boomerang is not a weapon that needs traditional ammo. Instead, it flies out of your hand, stays in the air for some time, before arcing back to you. This works extremely well with the Explosive Rounds Joker, especially when combined with the Lingering Throw and Chonky Throw effects.
Lingering Throw lets your Boomerang stay in the air longer, dealing more damage where it was thrown, before returning, while Chonky Throw expands the size of your projectile, letting it hit more targets.
You can use any number of Elemental Combinations with this, but we would recommend using the Acid and Electric Explosive Rounds together. These two can create a constant barrage of explosions, dealing great damage in whichever direction you throw the boomerang.
FAQs
Is there a definitive best secondary option in Far Far West?
No, almost every weapon can be paired with some spell or weapon to deadly effect. The balance between weapons is quite good, and generally, no single weapon will feel too bad in most hands. However, some Jokers will work better with certain playstyles and elements, so you need to experiment in most cases.
Can you change your secondary during a Far Far West run?
No, you must decide on a primary, secondary, and utility tool before you start a run.
