Snapshot Summary
- Rebecca requests a hero to guard Vanderstenk, and you get to pick whom to send.
- Sending Sonar & completing charisma checks successfully gives him a 200% XP boost.
- Sending others divides the XP boost among several other heroes.
- Punch Up & Golem are the best alternatives if you choose to send someone other than Sonar.
The choice between sending Sonar or literally anyone else to Willem Vanderstenk’s afterparty is one of the first critical competing calls players face in Dispatch. You either help a troubled hero or help the security of an important subscriber, and this is before a giant blaze hits the city.
Should You Pick Sonar or Anyone Else in Vanderstenk’s Request?

The safer and most rewarding choice for hero development is to choose the “Send Sonar” option. It’s the best one there. The subscriber, Rebecca from VandCo, requests a hero to guard Willem Vanderstenk from his adoring “Vanderstenker” fan club. Simultaneously, Sonar, a high-ranking member of that fan club, begs Robert to send him so he can meet his idol and pitch him business ideas, particularly his concept for “human meat alternative.” So he will be happy with you.
FAQs
What Is the Immediate Reward for Choosing the “Send Sonar” Option?
Choosing to send Sonar is a high-risk, high-reward option focusing solely on Sonar’s development. This choice grants Sonar a massive 200% XP bonus upon successful completion of the mission, and he will remember Robert’s action favorably. However, success depends entirely on Sonar’s ability to approach Vanderstenk correctly, which requires a specific Charisma level.
The mission is titled “Let Sonar meet his hero, Willem Vanderstenk, and pitch him ideas.” Sonar, who is often in his “monster” form after a call, will be nervous and require coaching on how to approach the pitch.
There are three Charisma-based dialogue options to coach Sonar:
| Option | Required Charisma |
|---|---|
| Stick with your guts. Be yourself. | 3 |
| Make it relatable. Tell a story. | 1 |
| Just wing it. You got this. | 5 |
Choose the “make it relatable. Tell a story.” option.
What Is the Immediate Reward for Choosing the “Send Literally Anyone Else” Option?
Choosing the “Send Literally Anyone Else” option grants the entire Z-Team roster XP, but Sonar will remember the dispatcher’s action for not sending him. While this provides a smaller XP boost to many heroes, it avoids the risk of Sonar failing his pitch. The subscriber’s request is to guard Vanderstenk from his fan club and “look good while doing it.”
The call is a security mission with the following base attribute requirements:
- Vigor: 5
- Charisma: 4
- Mobility: 2
- Combat: 1
- Intellect: 1
Which Heroes Are Best Suited to Take the “Send Literally Anyone Else” Call?
The best hero for the “Send Literally Anyone Else” mission is Punch Up. Although it is described as a difficult roll with a 56% chance of success, Punch Up’s high Vigor stat makes him a good candidate. Golem is another option with a slightly higher success chance of 69%. This is the big decision for this episode.
What Hero Statistic Is Most Important for Sonar’s Success in Pitching His Ideas to Vanderstenk?
Sonar’s success in pitching his ideas is dependent on his Charisma and the Charisma requirement of the dialogue option the dispatcher chooses. The highest Charisma requirement is 5 (“Just wing it. You got this.”), while the lowest is 1 (“Make it relatable. Tell a story.”). Choose the lower one if he doesn’t have enough Charisma in Dispatch.
