Snapshot Summary
- You can turn off the timer in Dispatch for certain Quick-Time Events.
- You cannot turn the timer off when it comes to Strategic Missions.
- Enable the ‘Playable Without Timed Input’ option from the Accessibility Menu to turn the timer off.
Working as a former superhero stuck in a desk job, Dispatch will have you making decisions left and right. Many players have been wondering if they can relax and enjoy the game’s story without worrying about making quick decisions about what to say or do next.
Can You Turn Off The Timer in Dispatch?
You cannot turn the timer off for all events in the game. The timer for sending heroes on various missions and their individual cooldowns cannot be disabled. Nor can the timer for selecting the dialogue option of your choosing.
Since this accounts for a majority of the gameplay experience, making peace with timers (at least for the time being) is a must if you want to enjoy Dispatch. Or at least until someone inevitably comes up with a mod that gets rid of timers.
However, there might be a nifty workaround that you can try. According to Steam, there is an accessibility option that can get rid of some of the timers in Dispatch. To play such events without a timer, follow these steps:
- Open the Main Menu.
- Select ‘Accessibility Features.’
- Select ‘Input‘
- Turn on the ‘Playable Without Timed Input‘ option.
Note: Please remember that this accessibility feature might affect only a small number of interactions. So your gameplay experience may not change a lot.
FAQs
Can I play Dispatch without a single timer?
No, you won’t be able to do that. However, you can enjoy certain aspects of the game without having to worry about timers. You can opt out of the timer (using the steps mentioned above) for various narrative quick-time events. However, you will need to adhere to the time or countdown when it comes to turn-based superhero dispatch missions.
Can I expect any changes in the timer duration in the near future?
Yes. The developers are against completely omitting the timers in Dispatch, as it is the way the game was intended to be played. However, in a recent Q&A, they said that they have been working towards gauging how much time people would need for making a choice and workshopping ways to offer players the most amount of time possible for every choice.
