Snapshot Summary
- The game puts up 8 situations where you have to make a choice on how to respond.
- Some of these do not impact how the story moves ahead.
- In a few instances, while there are no consequences, it gives you the opportunity to shape up your protagonist’s characteristics.
- There is also a missable opportunity to initiate romance with one of the characters if you choose the right response.
The premiere of Dispatch requires players to make critical, timed decisions that affect immediate outcomes and character relationships. These choices range from navigating tense interrogations to managing a chaotic first day at the Superhero Dispatch Network (SDN). Here is every decision and is outcome in this weekly release.
Episode One’s Critical Decisions

The first episode is structured around two main sequences: a high-stakes interrogation/confrontation and Robert Robertson’s chaotic first day as a dispatcher. Below is everything you can do.
Should You Reveal Shroud’s Location?
During a tense interrogation, the captured individual names the location as the “Llewellen Steel Works.” If you reveal the location immediately, under duress, this moves the scene forward rapidly, avoiding prolonged torture. Either way, you’re giving up the location, so it doesn’t matter.
Should You Quiet Down (in Exchange for Being Pulled Up)?
If the captive screams, the captor, Steel, demands silence in exchange for pulling the captive up to safety.
- Choice: Pull Him Back (Quiet Down): This preserves the captive’s life, though Steel expresses irritation at the effort required, such as “ruin[ing] a perfectly good mattress.”
- Choice: Let Him Drop (Continue Screaming): Choosing this leads to immediate consequences for the captive, demonstrating Steel’s brutality.
Should You Continue to Provoke/Scream (and Risk a Worse Punishment)?
The narrative will eventually shift to Robert (Mecha Man) facing his “father’s killer.” Steel attempts to provoke Robert with brutal taunts about his father’s final moments.
| Robert’s Response | Dialogue Option | Outcome/Impact |
|---|---|---|
| Provoke/Fight | Stomp or Punt | Directly challenging Steel escalates the situation and leads quickly to the physical fight sequence. |
| Silence/End Banter | “I get it.” | Choosing to stop the banter leads to a verbal confrontation and a challenge to fight, though the outcome is largely the same. |
Should You Skip the Dialogue and Fight?
Robert has the option to challenge Steel immediately. Choosing to skip the dialogue and fight initiates a violent sequence. Steel warns Robert that fighting is ill-advised as he “knows which hand every punch is coming from,” hinting at precognition. Ignoring this warning leads to Robert sustaining a severe injury—a broken tooth—that must be dealt with by the intervening characters.
Should You Reveal a “Superpower” (or Keep It Hidden During the Fight)?
The fight sequence requires Robert to select which arm to use for a punch (right or left). This is framed as a Quick Time Event, where Steel already knows the move. Successfully landing the punch is impossible, regardless of the choice. The focus here is on the dramatic failure and the resulting injury.
Should You Leave the Area (as Commanded by Steel and Later by Flambae)?
When Flambae intervenes, he tells Robert to “get the f**k out of here.”
- Choice: Leave/Relax: Robert agrees to leave, acknowledging Flambae’s command, which sets up the next key dialogue.
- Choice: Intervene/Stay: Robert attempts to stay, challenging Flambae’s presence, which provokes Flambae into showcasing his fire abilities.
Should You Keep Doing Things “The Easy Way” or “The Hard Way”?
Flambae, declaring himself a “real superhero,” confronts Robert, who may choose to throw water or alcohol on Flambae.
| Robert’s Action | Result | Consequence |
|---|---|---|
| Throw Water | Flambe is briefly annoyed. | Robert is warned about “fanning the flames.” |
| Throw Alcohol | Flambe showcases his fire-controlling powers. | This choice demonstrates Flambe’s abilities and emphasizes his non-burning skin. |
Should You Accept the “Official Business” Proposition?
At the end of the confrontation, Steel apologizes for being “unprofessional” and reveals he is there on “official business” with a “proposition.”
- Choice: Kiss Blonde Blazer: This choice initiates the single romance arc revealed so far in the game, leading to a progression of that relationship.
- Choice: Let the Moment Pass/Avoid Kiss: Robert avoids the romantic gesture, keeping the interaction strictly professional and allowing the storyline to focus purely on the “proposition” for joining the SDN in Dispatch.
True to their storytelling backgrounds, the developers have given several moments for players to exercise role-playing in the first episode. Even if the choices may not ultimately matter as consequences, they help shape your version of Robert.
FAQs
What are the outcomes that I should aim for in each choice-based situation?
There are no right or wrong answers here. These are role-playing options presented by the game to help define how you want your protagonist in the game to be.
Is there any part of the story that changes based on the decisions you take?
Not that we know of so far. Since the developer plans to release episodes on a weekly basis, there may be some repercussions of the decisions taken early on that are felt in the later episodes. However, in most cases, the story remains the same for this episode, irrespective of what decision you take.
Is there any missable NPC key event based on the decisions you take?
Yes, you miss the opportunity to romance Blonde Blazer if you don’t choose the first option when presented during the ‘Official Business Proposition’ part that comes at the very end of episode 1.
