GTA 5 is over a decade old, but driving around Los Santos or Blaine County never gets old. With GTA 6 on the horizon and two official trailers revealed by Rockstar Games, along with over 70 screenshots, it’s time to break down the biggest differences between the two, especially with pre-orders opening in just a week. That means a lot of players , including myself, will be taking one last ride through Los Santos before the next chapter begins.
Even though the overall visuals, NPC behavior, and animations in GTA 5 feel dated compared to GTA 6, the game has stood the test of time, building an incredible legacy and aging like fine wine right out of the winery in Tongva Hills. With that said, here are the biggest differences players have noticed so far between GTA 6 and GTA 5, starting with next-generation visuals.
GTA 6’s Visuals Showcase Next-Gen Fidelity

GTA 6 is the definition of a true next-gen game. From the trailers and official screenshots alone, Rockstar has proved why it’s considered one of the top gaming studios in the world. The visual leap GTA 6 takes over GTA 5 is so dramatic that putting them side by side makes me question whether the older game ever looked good. That’s wild, considering I grew up with GTA 5, and it still looks stunning. Funnily enough, it took one GTA 6 trailer to change the conversation.
The biggest visual upgrade is Rockstar’s new lighting system powered by the RAGE 9 engine. Across the second GTA 6 trailer and official screenshots, sunlight behaves more naturally, interiors are lit with indirect light, and scenes transition smoothly between bright outdoor environments and darker indoor spaces, just like the opening of Trailer 2. Even the new Vice City shot on Rockstar’s official website looks spectacular, packed with ray-traced details and global illumination.
Sunset shots in Vice City, neon-lit streets, and daylight beach scenes all show a level of light diffusion that looks closer to real-world photography than traditional video game lighting. Car windows, vehicle paint, puddles, storefronts, and water surfaces, especially in the Grassrivers area, consistently reflect surrounding objects in sharp detail. The second trailer features multiple skyline shots of Vice City where traffic and neon signs bounce realistically off reflective surfaces. The use of ray tracing is hard to miss.
Character rendering has also seen a dramatic upgrade. Compared to Michael, Trevor, and Franklin, GTA 6’s playable protagonists Lucia and Jason display more detailed facial structures, skin and hair textures, and animations across both trailers and screenshots. Realistic skin shading, sweat, wrinkles, and individual hair strands are visible in several scenes. Even supporting characters like Boobie Ike and Carl Hampton look incredibly detailed.
The official screenshots showcase Rockstar’s most detailed open world to date. Vice City streets are packed with small environmental touches, the Grassrivers and Mount Kalaga are filled with diverse wildlife, and locations like Port Gellhorn and Ambrosia feature an industrial density that GTA 5’s Los Santos simply couldn’t match. The kicker? Rockstar confirmed this footage was captured in-game on a standard PlayStation 5.
Vice City Feels More Realistic & Lived-In Than Los Santos

Back in 2013, GTA 5’s Los Santos was considered the greatest open world in gaming, and honestly, it’s still an impressive achievement. But GTA 6’s first trailer gave the fans, including me, a taste of what Vice City has to offer, and the bar has been raised significantly. Los Santos looks great from a distance, especially when I stood atop the Galileo Observatory or the Vinewood Sign, but many streets, beaches, and public spaces feel surprisingly sparse up close.
GTA 6’s trailers and screenshots show Vice City packed with people nearly everywhere. Beaches are crowded with tons of NPCs, the NINE1NINE club is filled with dancers, and the streets buzz with activities like street races and car meets. Dozens of unique NPCs occupy the same space, creating a level of density that the hardware of 2013 simply couldn’t support.
Vice City has always been synonymous with nightlife since the original GTA: Vice City in 2002, and Rockstar is leaning hard into that identity. Screenshots show neon-lit streets, packed clubs, rooftop venues, and crowded districts. The first trailer gave a glimpse of social-media-style clips featuring people dancing on cars and filming their nights out. The second trailer followed Jason and Lucia through Vice City’s nightlife, particularly at the NINE1NINE club.
The beaches might be the clearest sign of how far Rockstar has come since GTA 5. Vespucci Beach was memorable, but Vice City’s coastline looks far more active and diverse. Rockstar’s version of Florida gives the coast a much bigger role in everyday life, with upgraded lighting and water rendering on full display throughout the trailers.
Vice City also has a stronger sense of identity than Los Santos. Leonida’s culture shines through the iconic Miami-inspired setting, and the most recent shot of Vice City on Rockstar’s website honestly looks like real-life Miami. Los Santos was impressive for 2013, but based on everything shown so far, Vice City feels much closer to a living, breathing city than a game map.
GTA 6 Makes GTA 5’s NPCs Look Basic

Don’t get me wrong, GTA 5’s NPCs were realistic for their time, but there’s already a noticeable leap in how NPCs behave in GTA 6. Rockstar hasn’t released a detailed breakdown of the AI systems yet, but the trailers and screenshots say plenty. The first trailer is full of moments showing people filming chaos on their phones, gathering at car meets and street races, and acting like real spectators rather than background props.
NPCs also interact with the world more naturally. Groups socialize on the beach, bystanders react to Jason’s store robberies, and people even check him out while he works out. Rockstar’s screenshots regularly show NPCs playing minigames, hanging out on boats, hitting the gym, attending clubs, and racing on the street. GTA 5 did have social behaviors, especially when I pressed right on the D-Pad to provoke them. However, GTA 6 is clearly taking things to another level.
That said, it’s worth keeping expectations grounded. GTA 6 will absolutely have better NPCs than GTA 5, but Rockstar hasn’t confirmed any advanced AI features. What I can say with confidence, based on official footage, is that there’s a significant increase in NPC variety, environmental activity, and social behavior compared to GTA 5.
Leonida Looks Larger and More Diverse Than GTA 5’s Map

GTA 5 had a massive map for its time, but a large chunk of it was mountains, highways, deserts, and wilderness that many players I touched outside of missions or Online activities. Make no mistake: it feels incredible to just drive around Los Santos or hop on a helicopter to scale Mount Gordo, but GTA 6 is clearly taking the opportunity to improve on that. It’s worth noting that any specific size estimates floating around online, like the rumor claiming Leonida will be 30 to 50% larger than San Andreas, are pure speculation.
Here’s what Rockstar has officially revealed. There are around six confirmed locations across Leonida, and they all look massive:
- Vice City
- Leonida Keys
- Grassrivers
- Port Gellhorn
- Ambrosia
- Mount Kalaga
GTA 5’s map was built primarily around Los Santos and Blaine County, covering Mount Gordo, Mount Chiliad, Sandy Shores, and surrounding wilderness. For 2013, I was beyond impressed with these locations, but they certainly show their age now. From the official trailers and screenshots, Leonida already feels broader, more diverse, and less centered around a single city.
GTA 5’s Blaine County was mostly desert and mountains, with Los Santos occupying a relatively small portion of the overall map, which I thought was a bit disappointing. Leonida, by contrast, includes sprawling wetlands, dense forests, coastal highways, and much more. Rockstar’s official materials describe the Grassrivers as a vast subtropical wilderness packed with wildlife, while Mount Kalaga National Park introduces mountainous terrain and backcountry exploration.
Exploration looks to be a much bigger part of GTA 6’s design. Vice City alone appears significantly larger and denser than its 2002 version. Unlike GTA 5, where most of the action was concentrated around Los Santos, GTA 6’s promotional material consistently highlights locations spread across the entire state of Leonida.
And knowing Rockstar, the game will be packed with easter eggs, secrets, and references that players will still be uncovering years from now. Remember, the Mount Chiliad mystery still hasn’t been solved more than a decade after GTA 5’s release. Expect GTA 6 to have its own long-running mysteries.
Rockstar is Pushing Realism Further Than Any Previous Game

One of the most noticeable differences between GTA 6 and GTA 5 is character animation quality. Across Rockstar’s official trailers and screenshots, movements look significantly more natural and nuanced. Lucia and Jason display subtle facial expressions and realistic body language, and it feels much closer to Red Dead Redemption 2’s animation work than anything in GTA 5. Even background NPCs appear to have a wider range of animations.
Rockstar’s footage puts a heavy emphasis on people interacting with the world. Throughout both trailers, NPCs record smartphone videos for social media, socialize at the NINE1NINE club, exercise outdoors, and go about everyday routines. Rockstar hasn’t confirmed every gameplay system, but the footage consistently suggests a greater level of environmental interaction than GTA 5 ever offered.
Immersion is clearly a top priority. Vice City and the wider state of Leonida are designed to feel like a real Miami-inspired city, not just a game set. The first trailer’s social-media-inspired presentation was particularly effective at showcasing Leonida’s culture and personality, while the second trailer highlighted everyday life across multiple regions.
When it comes to enterable interiors, Rockstar hasn’t confirmed exact numbers, so I’d suggest any claim about over a thousand enterable buildings should be taken with a grain of salt. But the official footage does feature a noticeable increase in interior detail, with restaurants, bars, clubs, apartments, warehouses, and strip malls all appearing with far more depth than GTA 5’s marketing ever showed.
Dual-Protagonist Story With Jason & Lucia

For all the attention on Leonida, Vice City, and GTA 6’s technical leap, Rockstar’s biggest storytelling shift may be Jason Duval and Lucia Caminos themselves. Based on the official trailers, screenshots, and character descriptions, GTA 6 is taking a much more personal approach to relationships than it did with Michael, Franklin and Trevor.
Rockstar is building the entire narrative around two protagonists whose lives are deeply intertwined. Across the official footage, Jason and Lucia are frequently shown planning jobs, escaping dangerous situations, and sharing quiet moments at home. This brings a level of intimacy rarely seen in the GTA franchise, especially compared to GTA 5, where Michael and Amanda were anything but a functional couple.
Their relationship also appears to be the driving force behind the story itself. Rockstar’s official synopsis describes how an easy score goes wrong, pulling Jason and Lucia into a wider criminal conspiracy stretching across Leonida. Themes of survival and trust, with the two relying on each other as pressure mounts, run throughout both trailers, particularly at the end of the first one.
The Bonnie and Clyde influence is also hard to miss. The imagery of two people in love navigating a life of crime runs throughout the trailers, from robberies and police chases to quieter scenes that highlight their bond. If Rockstar delivers on what it’s shown, Jason and Lucia could anchor the most emotionally grounded story the franchise has ever told, joining the ranks of Arthur Morgan and John Marston in the Red Dead Redemption series.
GTA 6 Could Deliver Rockstar’s Most Immersive Open World Yet

One of the clearest takeaways from Rockstar’s GTA 6 marketing is that Leonida feels alive, especially in Vice City. Across two trailers and more than 70 official screenshots, Rockstar has consistently focused on what people are doing in the world rather than just where the story takes place.
The amount of interior space shown so far stands out. Official screenshots and trailer footage feature restaurants, bars, clubs, convenience stores, apartments, hotels, warehouses, strip malls, and all kinds of businesses across Vice City and the rest of Leonida. Rockstar hasn’t confirmed how many are freely accessible, but the marketing places far more emphasis on indoor environments than GTA 5’s promotional material ever did.
The same goes for side activities. Official location screenshots showcase fishing spots in the Leonida Keys, off-road recreation around Mount Kalaga, nightlife in Vice City, boating along the coast, and plenty of social spaces filled with NPCs. None of these come with detailed gameplay explanations, but they consistently present a world built around leisure, tourism, entertainment, and local culture beyond the main campaign.
Social media appears to be one of the defining themes of the game. The first trailer was built around smartphone videos, livestream clips, viral moments, influencers, and everyday residents documenting their lives online. From my time with GTA 5, the game’s social media aspect was lacklustre and didn’t have much meat beyond the Lifeinvader mission and ordering supercars from Legendary Motorsport.
Laying the Foundation for the Next Era of GTA Online

It would be a huge missed opportunity for Rockstar not to launch a brand-new GTA Online experience alongside GTA 6. While Rockstar has stayed mostly quiet about multiplayer plans, it’s hard to look at GTA 6’s official marketing without thinking about what it means for the future of GTA Online. And this doesn’t require speculation. The scale, technology, and world design Rockstar has already shown suggest the studio is building a much stronger foundation for online play than it had back when GTA 5 launched in 2013.
Rockstar’s recent history points toward a long-term, live-service approach. GTA Online has received major content updates for years, including additions like A Safehouse in the Hills and much more, and it’s still receiving weekly updates. There are also rumors about Rockstar expanding the GTA 6 map over time, though those are best taken with a grain of salt.
Technology is perhaps the most important factor here. GTA Online was originally built around PlayStation 3 and Xbox 360 hardware before being expanded across multiple generations. GTA 6, by contrast, is built exclusively for PlayStation 5 and Xbox Series consoles from day one, giving Rockstar a significantly stronger technical foundation to build on from the start.
GTA 5 Still Reigns Supreme in Certain Aspects

GTA 6 is ready to push the series forward in almost every technical category, but GTA 5 still holds advantages that come with more than a decade of history. Many of the game’s biggest strengths were built over years of updates, community support, and shared player experiences, and those are things no sequel can instantly replace.
Los Santos remains one of the most recognizable settings in all of gaming. I have spent years exploring its streets, mountains, beaches, and neighborhoods across three console generations, starting with the PlayStation 3 and currently continuing on the PlayStation 5. Locations like Vinewood, Vespucci Beach, Sandy Shores, and Grove Street have become landmarks in gaming culture as a whole.
The campaign also left behind some of Rockstar’s most memorable missions. The Jewel Store Job introduced the game’s fantastic heist structure. The Paleto Score delivered one of the biggest shootouts in franchise history. Missions featuring Michael, Franklin, and Trevor shifted seamlessly between action, dark comedy, and pure chaos, helping establish one of the most distinctive casts Rockstar has ever created, all culminating in the masterful Deathwish ending.
GTA Online is another area where GTA 5 retains a major edge. Since its 2013 launch, Rockstar has expanded it with Heists, Gunrunning, The Diamond Casino and Resort, The Cayo Perico Heist, Los Santos Tuners, The Contract, and countless business updates. Years of expansions have created a massive catalog of activities, missions, vehicles, and properties. Whatever GTA 6’s online mode looks like, it’ll be starting from scratch on day one.
The PC modding community has played an equally important role in keeping GTA 5 relevant. Visual overhaul mods, custom gameplay systems, roleplay servers, and FiveM communities have transformed the game well beyond Rockstar’s original vision. Entire communities have formed around player-created experiences, giving GTA 5 a lifespan that few games ever achieve.
GTA 6 will undoubtedly become the new benchmark for the series, but GTA 5 enters this comparison with twelve years of advantages behind it, so I’d say it’s really not fair to compare until the former reaches a similar timeframe.
Final Thoughts

GTA 5 and GTA 6 represent two different eras of Rockstar’s ambition. GTA 5 became a landmark because it delivered one of gaming’s most memorable casts, a world millions of players and I still return to, and an online mode that grew far beyond anyone’s expectations. Its legacy was built over time through iconic moments, community creativity, and years of updates that turned Los Santos into one of gaming’s most familiar places.
GTA 6’s job is to become the next cultural phenomenon, and from everything shown so far, it looks well on its way. The reveal trailer alone is closing in on 1 million likes on YouTube, and that anticipation is only going to build as the release date gets closer. For now, it’s time to take one last ride through Los Santos and wait for those GTA 6 pre-orders to drop next week.
Will GTA 6 be better than GTA 5?
GTA 6 has the potential to surpass GTA 5 with its new Vice City setting, dual protagonists Jason and Lucia, and a more modern open-world design, but GTA 5’s impact, online content, and legacy can’t be fully measured against it until GTA 6 is actually out.
How different will GTA 6 be from GTA 5?
GTA 6 moves away from GTA 5’s three-character structure by centering the story on Jason and Lucia, expanding the setting from Los Santos to a modern Vice City and the wider Leonida region, and placing a stronger emphasis on relationships, social media culture, and a more detailed open world.
Will the GTA 6 map be bigger than GTA 5?
Rockstar has confirmed that GTA 6 takes place in the state of Leonida, including Vice City and surrounding areas, but hasn’t officially revealed the exact map size. Early comparisons suggest a much larger and more varied world than GTA 5, though no official confirmation has been given.
Does GTA 6 look visually better than GTA 5?
Yes. GTA 6 is built for PlayStation 5 and Xbox Series consoles and shows major visual improvements over GTA 5, including more detailed environments, realistic lighting, denser crowds, improved character models, and more advanced animations, all confirmed in Rockstar’s official footage.
What new features will GTA 6 add?
Rockstar has officially shown dual protagonists Jason and Lucia, a return to Vice City, the wider Leonida setting, a heavier focus on social media culture, and a more detailed world filled with new characters and activities. Many gameplay systems are still yet to be revealed.