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    You are at:Home»Guides»When Tales of the Shire Take Place in LoTR
    A hobbit standing near his home in Tales of the Shire.
    Wētā Workshop
    Guides

    When Tales of the Shire Take Place in LoTR

    By Jorge AguilarAugust 1, 20254 Mins Read

    With so many games based on The Lord of the Rings coming out, it’s hard to tell when Tales of the Shire takes place. Luckily, there is a definite point when the game takes place in the timeline.

    You can find a few cool details in TotS that tell you about the world around it. This is good, because there are also questions about canon, which the developers have also been open about.

    When Does Tales of the Shire Take Place in the Lord of the Rings Timeline?

    A hobbit standing over a garden in Tales of the Shire.
    Image Credit: Wētā Workshop

    Tales of the Shire is carefully set within the detailed timeline of J.R.R. Tolkien’s Middle-earth, specifically taking place between the events of The Hobbit and The Lord of the Rings. This intentional decision was explained to GameReactor. Lead Producer Calliope Ryder of Wētā Workshop and game designer Catherine Booth gave the development team a special opportunity to create their own story while staying true to the existing lore and rules of the franchise.

    The chosen timeline lets players explore a time when Bilbo Baggins has already come back from his big adventure to the Lonely Mountain, bringing stories of dragons, treasure, and encounters with strange creatures. At the same time, Frodo Baggins’ more dangerous journey to destroy the One Ring and face the Dark Lord Sauron has not yet started.

    More TotS guides: How To Raise Friendships

    This specific period works well for the developers because it lets them include well-known characters and elements from Tolkien’s world without interfering with the main stories. It also gives them the creative freedom to focus on the quieter, everyday parts of Hobbit life in the Shire, which were often overlooked in the larger battles and quests of The Lord of the Rings.

    As Ryder explains, this time frame is full of chances to add hidden references and details that will excite longtime fans while still being easy for new players to understand. The setting helps the game steer clear of the “grim and dark” tone often found in other Lord of the Rings adaptations, instead embracing the fairytale feel of The Hobbit.

    This lets the game highlight the simple joys of Hobbit life, like gardening, fishing, cooking, and forming relationships within the community of Bywater. The appearance of dwarves along the Great East Road, which passes through Bywater, also serves as a subtle reminder of the larger world outside the Shire, hinting at future events while keeping the focus on the peaceful, sheltered life of Hobbiton.

    Is Tales of the Shire Canon?

    Two Hobbits standing in front of a lake in Tales of the Shire.
    Wētā Workshop

    Yes, Tales of the Shire is intended to be canon within the broader Lord of the Rings universe. The developers at Wētā Workshop is dedicated to staying true to Tolkien’s original books and additional materials.

    The developer has a Tolkien scholar working with them and is closely partnered with Middle-earth Enterprises, he group that manages the licensing and protection of Tolkien’s intellectual property. A key example of this is the addition of Kingsfoil, a plant that Aragorn later uses to heal Frodo after his injury from the Nazgûl. This small but meaningful reference ties into the plant’s background and how men spread it.

    While some players might not notice the importance of small easter eggs, serious Tolkien fans will recognize and appreciate this subtle connection to the plant’s history and its later use by Aragorn. The game’s location in Bywater, near the Great East Road, also allows for interactions between Hobbits and other races.

    More TotS guides: Fellowship Explained (& How To Increase)

    At this point in the timeline, Dwarves were often traveling along this road, meaning they will likely appear in the game. This detail helps show how the “outside world” occasionally influenced the usually isolated lives of the Hobbits, adding more depth to the game’s setting. The developers appear to have taken inspiration straight from Tolkien’s appendices and other sources when designing characters, making sure they stay faithful to the original lore.

    The game also acknowledges other races, such as dwarves, who traveled the Great East Road during this time, proving that the world isn’t limited to just the Shire. Tales of the Shire wants to represent the broader world, even if the game itself focuses on the quiet, low-stakes life of Hobbits.

    Tales of the Shire
    Jorge Aguilar
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    Jorge A. Aguilar, also known as Aggy, is the current Consulting Editor. Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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