In Mycopunk, you enter a setting infested with fungal problems, and your survival will depend on how well you know your class. There are four classes in total, each playing differently with their own tools, roles, and tactics for fighting. Some classes work better independently, while others lend themselves well in teams; however, each class offers something worthwhile. You can choose your preferred class from the Employee Database in the game.
With that in mind, let’s break down what each of the four classes offers in Mycopunk.
All Four Classes in Mycopunk Explained

1) Wrangler
If you’re starting out or planning to play solo, the Wrangler offers a reliable mix of offense and control. What makes it different from the others is its Rocket Lasso, which lets you pull enemies or launch you forward for useful repositioning. You also get Air Dash ability which can dashes you forward while being Airborne.
Along with that, you get a shotgun for close-range bursts and a machine gun for longer sustained fire. This provides answers for various types of threats without locking you into a single combat style. It’s straightforward and effective, requiring minimal setup.
The Wrangler suits players who want flexibility, those who are in the fight, adjust on the go, and cover gaps when needed.
Why pick Wrangler:
- Lasso for crowd control
- Shotgun + machine gun for mixed combat
- Good fit for solo runs or general-purpose play
2) Bruiser
The Bruiser is the most durable class in Mycopunk. It’s centered around a shield ability that doesn’t just block, but redirects incoming attacks. That makes it ideal for pushing forward, holding down areas, or giving teammates breathing room during chaotic fights.
Its weapon setup leans into melee, backed by high health, making the Bruiser a strong frontline option. If your team needs someone to take pressure and create space, this is the role to take. It features a Hard-Light Projector that creates a shield, stunning enemies and deflecting incoming projectiles.
It’s not about high damage output; it’s about stability for whoever plays this employee. You get a Nose Dive feature that emits a shockwave whenever you jump while airborne, damaging nearby targets.
Why pick Bruiser:
- Shield mechanic for redirecting attacks
- High health and endurance
- Strong presence in team-based missions
3) Scrapper
If your idea of control is more about planning than brute force, the Scrapper is worth mastering. It’s not the kind of class you charge forward with; instead, you set the stage with traps, mines, and explosive setups that slow down or punish anything that moves.
The Scrapper’s strength is positioning, as it thrives when you have time to prep a choke point or protect an objective. It doesn’t fire the fastest or move the quickest, but it can deal very high damage when enemies walk into the proper setup. You obtain a Grapple Pole for your allies to grapple into, along with a Jetpack for added height.
This class pairs well with either a Bruiser holding the front or a Wrangler pulling enemies into traps. It’s not for rushers, it’s for those who like thinking a few steps ahead.
Why pick Scrapper:
- Explosives and traps for area denial
- Strong in defensive or wave-based encounters
- Benefits from teammates who can manage aggro
4) Glider
The Glider is the most mobile of the four classes and the only one that lets you cover vertical terrain with ease. Using a wing-suit, the Glider can fly across areas, get to high ground, or escape danger quickly. It carries lightweight weapons, making it ideal for flanking, scouting, or even running objectives that need quick movement.
But Gliders aren’t built to take hits. This class is fragile, so timing and awareness are critical. It rewards experienced players who understand the importance of positioning and movement. Used correctly, the Glider can outmaneuver most threats and make the battlefield easier for the rest of the team.
Why pick Glider:
- Wing-suit for vertical map control
- Lightweight gear for hit-and-run tactics
- Suited for players with strong positioning sense
Choosing the Right Class for You

- If you’re new to Mycopunk, I recommend starting with the Wrangler class as it is the safest option. It offers a bit of everything and provides you with the tools to survive solo without being overly complex.
- If you’re in a team, try combining a Bruiser and a Scrapper. The Bruiser can control enemy flow while the latter sets up high-damage traps behind the scenes.
- However, if you enjoy movement-based roles or want to cover objectives quickly, the Glider will suit you best, just be prepared to learn its timing.
This concludes our guide on all Four Classes for Mycopunk. For more guides, check out Game Devourer.